Isometric Game Asset Harness

Blueprints in. Engine-ready 2:1 sprites out.

Describe an object once. The harness renders all four rotations on an exact pixel grid, snaps them to a palette, outlines them, packs a sprite sheet with its manifest, and checks it against the rules a sim-game tile set needs.

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Base tile
64 × 32 px
Ground lines
26.565° (2:1)
Camera
30° up, 45° round
Key light
top-left
Rotations
N · E · S · W

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