Isometric Game Asset Harness
Blueprints in. Engine-ready 2:1 sprites out.
Describe an object once. The harness renders all four rotations on an exact pixel grid, snaps them to a palette, outlines them, packs a sprite sheet with its manifest, and checks it against the rules a sim-game tile set needs.
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- Base tile
- 64 × 32 px
- Ground lines
- 26.565° (2:1)
- Camera
- 30° up, 45° round
- Key light
- top-left
- Rotations
- N · E · S · W
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